The freshness of an object can have a variety of meaning. If the object has less than 20% lifetime remaining, it is spoiled, indicated by a red tile and the "Spoiled" prefix. If the object spoils more than that, it turns stale, indicated by a yellow tile and the "Stale" prefix. If the object has at least 50% of its maximum shelf life remaining (that is to say, if it is no more than 50% spoiled), it is fresh, indicated by a green tile background in the inventory. Honey, Ice, and Birchnut at different stages of spoilageĪs an object spoils, it changes states. For example, putting a spoiled berry (20% shelf life) and a fresh berry (100% shelf life) on a stack causes them both to be about to turn stale (60% shelf life). When combining stacks of items, the shelf life of the items becomes the average of each items shelf life. Moon Moth and Spore do this: They last longer when in an inventory.
Objects left on the ground or carried by Shadow Chester or by a player wearing a Funcap have their spoil rate increased to 150%.Warly's Chef Pouch reduces the spoil rate to 75%.In addition, frozen items (such as Ice) do not spoil/melt at all while in a fridge (except for the Insulated Pack).
Fridges of all definition reduce the spoil rate to 50%, effectively making the item last twice as long.The Salt Box and Mushlight/ Glowcap reduce the spoil rate of their contents to 25%. Some containers slow spoilage, prolonging the shelf life of the object.The actual shelf life time of the object can be longer or shorter depending on a variety of circumstances: Objects which are perishable will spoil over time.Įvery kind of object has a different "perish time", that is the time in seconds it takes for a fresh object to completely spoil.